목록vulkan (8)
Scientia Conditorium
원문 : Validation layers - Vulkan Tutorial (vulkan-tutorial.com) [Vulkan006][번역] Vulkan Tutorial - 삼각형 그리기 유효성 검사(Drawing a triangle - Validation layers) Validation layers - Vulkan Tutorial What are validation layers? The Vulkan API is designed around the idea of minimal driver overhead and one of the manifestations of that goal is that there is very limited error checking in the API by default. E..
[Vulkan][오류] VUID-vkGetDeviceQueue-queueFamilyIndex 오류 Vulkan 프로그램 초기화하는 도중에 vkGetDeviceQueue 함수에서 에러가 발생하였다. validation layer: Validation Error: [ VUID-vkGetDeviceQueue-queueFamilyIndex-00384 ] | MessageID = 0x99bbdd45 | vkGetDeviceQueue(): queueFamilyIndex (0) is not one of the queue families given via VkDeviceQueueCreateInfo structures when the device was created. The Vulkan spec states: queu..
[Vulkan][오류] Validation Error : VUIT-vkDestroyInstance 오류 Vulkan 프로그램을 종료할 때 리소스를 정리하는 과정에서 아래와 같은 오류가 나왔다. validation layer: Validation Error: [ VUID-vkDestroyInstance-instance-00629 ] Object 0: handle = 0x1ecbcf2ed00, type = VK_OBJECT_TYPE_INSTANCE; Object 1: handle = 0xfd5b260000000001, type = VK_OBJECT_TYPE_DEBUG_UTILS_MESSENGER_EXT; | MessageID = 0x8b3d8e18 | vkDestroyInstance(): OBJ ERROR ..
원문 : https://vulkan-tutorial.com/Drawing_a_triangle/Setup/Instance [Vulkan005][번역] Vulkan Tutorial - 삼각형 그리기 인스턴스(Drawing a triangle - Instance) Instance - Vulkan Tutorial Creating an instance The very first thing you need to do is initialize the Vulkan library by creating an instance. The instance is the connection between your application and the Vulkan library and creating it involves specify..
원문 : https://vulkan-tutorial.com/Drawing_a_triangle/Setup/Base_code [Vulkan004][번역] Vulkan Tutorial - 삼각형 그리기 기본 코드(Drawing a triangle - Base code) Base code - Vulkan Tutorial General structure In the previous chapter you've created a Vulkan project with all of the proper configuration and tested it with the sample code. In this chapter we're starting from scratch with the following code: #inclu..
원문 : https://vulkan-tutorial.com/Development_environment [Vulkan003][번역] Vulkan Tutorial - 개발 환경(Development environment) Development environment - Vulkan Tutorial In this chapter we'll set up your environment for developing Vulkan applications and install some useful libraries. All of the tools we'll use, with the exception of the compiler, are compatible with Windows, Linux and MacOS, but the ..
원문 : https://vulkan-tutorial.com/Overview [Vulkan002] Vulkan Tutorial - Overview Overview - Vulkan Tutorial This chapter will start off with an introduction of Vulkan and the problems it addresses. After that we're going to look at the ingredients that are required for the first triangle. This will give you a big picture to place each of the subsequent chapters vulkan-tutorial.com 이 장에서는 Vulkan과..
원문 : https://vulkan-tutorial.com/Introduction [Vulkan] Vulkan Tutorial - Introduction Introduction - Vulkan Tutorial About This tutorial will teach you the basics of using the Vulkan graphics and compute API. Vulkan is a new API by the Khronos group (known for OpenGL) that provides a much better abstraction of modern graphics cards. This new interface allows you to bette vulkan-tutorial.com Abou..